Number of Events: 5

Society Of Mechanical Engineers

About the Society

Society of Mechanical Engineers (SOME), NIT Jalandhar is one of the first and leading chapters of ISME in Jalandhar. Etablished in 1993 by some enthusiastic students and faculty members of the department, it is one of the most active societies of the institute. Our mission is to promote and enhance technical competence, better insight, and professional well being for the students inside the campus, The “Mech-Talk”, Mechazine and the Annual Workshops are also steps in the same direction.

For further details about the department faculty and facilities, click here

Student Coordinator:

  • Rahul Tiwari
    +91-7901784077
  • Inderpreet singh
    +91-9417994439

List of Events

Robowar (1-8 members)

TIt will be a savage, Clash of Metals with the alloys grinding red hot. It is a game of style, control, damage and aggression with the robot pits against each other in a deadly combat. It is time to concentrate on the slashing of the bots. Get ready to feel the chills and shivers down your spine and become a part of Rob wars................. So Design and Construct a remote controlled bot with adequate weapon systems capable of fighting a one on one tournament.


Round 1 : Technical Inspection (T.I.)

In this round, the bots made by participants would be technically inspected by the organizing team members of the event. There are no points for this round. Cars not meeting the below mentioned specifications will be disqualified and can’t proceed to next round.

Dimensions & Fabrication of Robot

  1. 1. Maximum size of the bot = 75 x 75 x 100 cm (l x b x h)
  2. 2. Maximum Weight of the bot = 60 kg (excluding battery)
  3. 3. Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers, hydraulic or pneumatic weapons etc. (Inflammable liquids/Flame Based Weapons are not allowed).
  4. 4. Maximum DC voltage supply = 48 V.
  5. 5. Bots should be self-fabricated including the weapon systems. Readymade bots or weapon systems will lead to disqualification. Jumping/hopping/flying bots are not allowed.
  6. 6. Wired or Wireless bots can be used. In case of wireless bots frequency should be changeable, prefer atleast 4 changeable frequencies, unable to change your frequency may lead to disqualification.
  7. 7. Flying (airfoil using, helium balloons, ornithopters, etc.) is not allowed
  8. 8. Any flywheel or similar kinetic energy storing device must not be spinning or storing energy in any way unless inside the arena or testing area.
  9. 9. Readymade Electronic Circuits of Toys can be used.
  10. 10. Use of non leak proof or damaged batteries will lead to disqualification. Batteries can be on board or off board. Please take special care if on board.
  11. Change of batteries not allowed during the match.

In case of use of pneumatic weapons using compressed gases, team has to submit a safety and security letter that the weapon is safe for use.

Round 2 :

This round will be the action round. In this round performance and control over the bot would be tested.

  1. 1. There will be one or more stages of this round.
  2. 2. In this round, a one on one match will be held, the loser would get eliminated and winner team would face the winner teams.
  3. 3. Points will be given on the basis of aggression, damage, control and strategy.
  4. 4. If a robot is thrown out of the arena the match will stop immediately, and the robot still inside the arena will automatically be declared as the winner.
  5. 5. If both bots are immobilized winner will be chosen on subjective basis i.e. design and innovation.
  6. 6. This round would continue until we are left with four teams and those four teams would go to final round.


Round 3 : Final Round:-Demolition Derby (DD)

After the KNOCKOUT ROUND, there is a demolition derby round.This round is final round and would decide the winner.

  1. 1. The winning bots will fight altogether in the arena.
  2. 2. The bot that survives for the maximum time wins.
  3. 3. Complete guidelines about Demolition Derby will be disclosed at the time of the event.
  4. 4. Participants are requested to decide their wire length according to arena size.


Duration of Event: 2 days

Number of participants per team: 8 max - a team may consist of members from different colleges too.
Suspension Offdrive (1-4 members)

Design and fabricate your own RC Vehicle with suitable suspension that could carry a glass of water and rush past the finishing line while travelling through a rugged terrain. Also take care to preserve as much water as you can. The basic idea encapsulating the event is to limit the overall body movement of your vehicle, as it will deviate up to various degrees in response to the driving and road conditions. Come and experience what it means for your vehicle to float like a Cadillac and sting like a Beemer in the actual, real track!


Details of Event:

  1. 1. Round 1:Technical Inspection
  2. 2. Round 2: Presentation
  3. 3. Round 3: Suspension Track
  4. 4. Final Round: Speed Test


Duration of Event: 1day

Number of participants per team: 5

Number of Days: 1

MARKING CRITERIA • Amount of water left in glass (MAXIMUM).
• Time taken to travel the track (MINIMUM).
• Suspension Design and Innovation.
• The car which finishes the track with more water
• level in the glass and takes the minimum time wins.
NOTE : In case of a tie, winner will be selected based on INNOVATION in the SUSPENSION DESIGN.
GUIDELINES
• A team may contain maximum of 4 members. (EVEN AN INDIVIDUAL CAN PARTICIPATE)
• Maximum Dimensions of car must be : h*l*b = 30 X 30 X 30 cm
• Maximum DC Voltage Supply = 12 V.
• No Maximum Current limit.
• Wired or Wireless cars can be used.
• Cars should be self-designed including the suspension.
Readymade cars and readymade suspension systems will lead to disqualification.
• No jug or glass type structure should be attached, it will lead to disqualification.

Techville (1-5 members)

We are setting the stage for our school–going budding engineers to show us their vision of a better future with some alternate energy options described via working or non-working models. Science is what makes humans stand tall amongst others. It is already there and as a matter of fact our relationship with it is something like “What one invents, the other discovers”. So the best way to decode what lies there is with the help of living polymorphs around us- the students. They are never too big to ask questions, never know too much to learn something new. Our Institute serves as a platform for the students to present their inventive ideas for tackling various environmental concerns and maintaining the sustainable development.


Judging Criteria

  1. 1. Presentation time: 3 minutes (max.) to explain the model to the Judges (make it effective).
  2. 2. Participant is free to make any kind of model; might be working or static.
  3. 3. Presentation will be followed by questions from judges regarding the model.
  4. 4. Judges' decision shall be the final verdict in case of any deadlock.
  5. 5. Judges will evaluate the model according to certain rules
  6. 6. Working models would be given precedence.


Duration of Event: 1 vday

Number of participants per team: 2 to 4

Number of Days: 1
Aqua Mania (1-4 members)

The competition is a unique race on water testing the creative skills, assembly skills and understanding of practical problems by the participants. The participants are expected to bring to the venue a working model of a craft that is designed to cross a length of water. The competition will be judged on the basis of time of crossing the length of water. Each team will be represented by three participants.


Guidelines:

  1. 1. The craft should be equal to or less than 12 inches in length and 8 inches in width. The height is not limited. The dimensions will be ascertained by the organizers before the race.
  2. 2. Only battery powered crafts will be permitted. Combustion engines, per- pressurized containers or other fluids must not be used.
  3. 3. The craft MUST NOT be operated by remote control. It can have autonomous guidance on board only.
  4. 4. The body of the craft must be constructed by the participants themselves and must not be from any prefabricated kit, commercially available toy or a partly assembled factory made kit.
  5. 5. Batteries of any strength and type will be allowed. All motors and propellers are allowed. All electronic components are allowed conforming to the rules above, i.e. not for remotely controlling the craft.
  6. 6. The competition platform will have the following layout:
  7. 1. Length: 10 meters.
  8. 2. Width: the width will be marked by two ropes placed 1m apart across the entire length of the racing field.
  9. 3. The ropes will be on the surface of the water. Crafts may touch the ropes and be guided by them to the finish line.


Event 1: Crossing the length of water

  1. • At the commencement of the race, the participants may switch on the power for their crafts, align and release them in the allotted lane any-time after the starting whistle.
  2. • The participants will not be permitted to propel the craft by hand.
  3. • The crafts must touch the edge of the racing area which will be the finish line.
  4. • Depending on the number of entrants heats may be organized. The time it takes for the craft to complete the race is noted. If a craft does not complete the race it does not move to the next round. Maximum time allowed for completing the race is 3 minutes.
  5. • The competitors can make adjustments to their crafts between races.
  6. • If a craft sinks or malfunctions the participant will be disqualified. The craft will be retrieved upon the conclusion of the event by the support staff of SOME. No participant will be permitted to make any attempt to retrieve a submerged craft.
  7. • A craft that jumps a lane or hinders the movement of another one in any lane is immediately disqualified.
  8. • Time taken to complete the race will be the main criteria of judgement to qualify for the next round.


Event 2: Crossing the length of water and returning back to the starting point

  1. • At the commencement of the race, the participants may switch on the power for their crafts, align and release them in the allotted lane any-time after the starting whistle.
  2. • The participants will not be permitted to propel the craft by hand.
  3. • The crafts must touch the edge of the racing area and then return back on its own to the starting edge.
  4. • The crafts cannot be remotely controlled to reverse their direction upon touching the edge of the racing area.
  5. • The competitors can make adjustments to their crafts between races.
  6. • If a craft sinks or malfunctions the participant will be disqualified. The craft will be retrieved upon the conclusion of the event by the support staff of SOME. No participant will be permitted to make any attempt to retrieve a submerged craft.
  7. • A craft that jumps a lane or hinders the movement of another one in any lane is immediately disqualified.
  8. • Time taken to complete the race will be the main criteria of judgement to qualify for the next round.
  9. The mechanism adopted by the participant to turn the craft around will also be judged and extra points will be given for the ingenuity of the idea.


Duration of Event: 2 days

Number of participants per team: 3

Number of Days: 1
Rocket League (1-4 members)

The central idea of this water rocket event is to create a rocket that can stay for the longest time in the air. The very first thing you can do is use your creativity to design, where the laws of physics are infact, same for everyone. Don’t let gravity defy you. It’s just a number, let your ideas fly. So, come up with your own rocket to survive the contest.

Experience the fun in true engineering while working with rocket propulsion and aerodynamics. One of the most fun events, it will surely leave you missing it once it's over. The purpose here is to design and manufacture a water rocket. A water rocket is a type of model rocket using water as its reaction mass. Pressure vessel - the engine of the rocket - is usually a used plastic soft drink bottle. The water is forced out by a pressurized gas, typically compressed air. It is an example of Newton's third law of motion.


Round 1: Technical Inspection

In this round your rocket will be technically inspected by the organizing team. Rocket not meeting the below specifications will be disqualified and can’t proceed for the 2nd round.

  1. • Construct a water propelled rocket pressurized with air.
  2. • Rocket should be self made readymade rockets may lead to disqualification.
  3. • The rocket designed must contain suitable fins so that it can maximize the flight time.
  4. • The rocket must use compressed air as its energy source. A normal bicycle pump as well as a foot pump will be provided to compress the air. The size of the pump outlet will be the standard type available in the market. If your design has a different nozzle size, please be sure to bring your own nozzle and connecting pipe.
  5. • The organizers will not provide a launcher, so teams must bring their own launcher.
  6. • The rocket must use tap water as its primary reaction mass. Thrust must come from expelling reaction mass/water, not from air discharge.

Round 2:

Rocket staying for the maximum time in the air will be the winner. The time will be noted from the firing of the rocket.

Arena: Aqua Mania arena


Duration of Event: 1day

Number of participants per team: 5

Number of Days: 1